Okay, so I’ve been messing around with this “Tribal Combat Rules” thing, and let me tell you, it’s been a wild ride. I wanted to share my whole process, from the initial spark of an idea to finally getting something that kinda-sorta works.
![Tribal Combat Rules: Simple Guide & What You Need to Know](https://www.1a3soluciones.com/wp-content/uploads/2025/02/6214dd48acb19d305c0339f7516b89fe.jpeg)
It all started with me just brainstorming. I scribbled down a bunch of ideas on a notepad, trying to figure out what I even wanted this thing to be. Was it going to be a super complicated strategy game? A simple dice-rolling battle? I had no clue at first.
Figuring Out the Basics
- I decided to start with a basic combat system. You know, something simple like “attack” and “defense.”
- Then I added some different types of units, like “warriors” and “archers”, just to see how they would interact.
- I spent ages just rolling dice and moving little pieces of paper around my table, pretending they were fighting. It looked ridiculous, but it helped!
Making It More Interesting
After a while, the basic attack-defense thing got boring. So I started adding more stuff:
- Special abilities! Like, maybe one tribe could have a “berserker” unit that gets stronger when it’s damaged.
- Terrain! I drew some rough maps on paper and decided that some areas would give advantages to certain units.
- Resources! I thought, “What if tribes needed to collect stuff to build units?” So I added that in too.
Testing and Tweaking (and More Testing!)
This is where things got really messy. I played a bunch of test games, mostly by myself, just to see what worked and what didn’t. Let me tell you, a lot didn’t work.
- Some units were way too powerful. I had to nerf them (that’s gamer slang for “make them weaker”).
- Some abilities were useless. I either buffed them (made them stronger) or just removed them completely.
- The resource system was a total mess at first. It took forever to gather anything, so I adjusted the numbers until it felt right.
It’s Alive! (Sort Of)
After all that tinkering, I finally have something that resembles a playable game. It’s still rough around the edges, and I’m sure I’ll keep changing things, but it’s actually fun to play! I even roped in a friend to play a test game with me, and he didn’t hate it! That’s a win in my book.
So yeah, that’s my journey with “Tribal Combat Rules” so far. It’s been a lot of work, but it’s also been really rewarding to see my ideas slowly come to life. I’m hoping my little share could help who wanna try some new stuff.